Khorboth Khronicles

A compilation of campaign logs.

Session 1 Part 3: 4-5/08

So… Our heroes are separated, trying to rescue trapped people and get a signal out to civilization.

Zeth and Michael head out toward the nearest relay station. She’s easily able to keep up with the windboard despite the favorable winds. When they arrive, they find that the transmitter has been sabotaged with a small explosive. Zeth figures that they can meet at the next station and sends Michael back to bring the others up to date. They seem to have gone back down because the short-range radios are not reaching them now.

Now that he’s alone, Zeth finally feels comfortable experimenting with the winds he’s been able to see. He finds out that he can easily control the winds. It’s pretty easy, but it takes about a minute for his changes to take effect. He has nearly complete control within 0.6 miles of himself. Hurricane force winds are as easy as complete stillness and he can do both within a foot of each other. As he experiments with using this for big air, he finds that he doesn’t need the wind to fly. by shooting a rocket of air behind him, he’s able to fly at over 100mph. He zooms on to the beacon. While it looks deserted, the plane is down by the station. Perhaps he’s seen one or two horror movies because he decides to wait for Michael to return.

As Zeth and Michael take off into the distance, Bray convinces Mitzey to try more things with her light powers. after a number of failed attempts, she tries to heat up a chunk of ice. She winds up blasting it to small pieces with a laser. Impressed with her own abilities, and a little frightened of herself, she allows Bray to float her down the elevator shaft. Bill climbs down after them. Bray, still floating around with a broken leg comes back and retrieves Bill before he gets down even to the first level of the base.

They make their way back into the theater and from there up through the blown-apart floors to Dr. Charles Chipper’s Nanite lab.  Bray lifts the other two up to the lab, and Mitzey makes a moderate amount of light.  Bray removes what hard drives he can from both labs while the other reconnoiter.  There is still a level of offices between them and the living quarters above.  A little experimentation shows that Mitzey’s laser can be directed by lasers if they are clean/clear enough.

Michael radios them with what’s going on outside.  They tell her that they are thinking about getting their way into the living areas.  Michael takes off to meet Zeth at the next station.

Mitzey experimentally shoots the ceiling.  It looks like she will be able to punch through the concrete given a lot of time.  She starts work on a small hole.  After a few minutes, she makes a fist-sized hole through to the next floor.  Bray finds a piece of mirror and levitates it up through the hole.  using this as a sort of periscope, Mitzey can see that she’s drilled a hole through to an unoccupied office.  She starts work on a hole big enough to get a person through.  Bray helps to hold the ceiling in place so she doesn’t drop chips on herself.  Bill is left to tool around what little of the floor he can reach.

Zeth is waiting on a ridge when Michael comes running up.  They walk cautiously down to the plane and relay station.  Without warning, another of the robot wolves comes around the plane and fires on them.  Zeth grabs Michael and lifts them both straight up.  The air is split by thunder as Michael fires a lightning bolt at the wolf frying it.  Both are surprised that she can fire lightning bolts from her hand; MIchael is surprised that Zeth can fly.  They go down to make sure there are no more.  While there are no more robots in evidence, it appears that this relay station has received the same treatment as the last.  An access panel on the plane is open, and the batteries have been removed.  Zeth thinks he can rig something up with the batteries from the snow cats.

Michael feels somewhat drained by the lightning bolt.  But she can feel the battery in the wolf still pulsing, and it is tempting.  It’s like she wants to drink the battery.  Giving in, she finds an access panel on its underside and reaches in.  She makes contact and drains all its power, but still doesn’t feel full.  Zeth checks over the “body” while Michael drains the batteries on the relay station.  There are no identifying marks.  They zoom over to the next closest station with no real hope of a different story.  On the way, they find that Zeth flies somewhat faster than Michael, but they’re both very fast.  After two more sabatoged stations and Michael draining two more sets of batteries, they decide to head back to base and see what they can find to get the Cessna flying.

When the missing members arrive back at the base, they radio down.  Since Bray and Mitzey are both busy, Bill answers.  He tells them basically where they are and then trips over some rubble falling down the hole in the floor.  Two stories later, the stone guy gets up no worse for the wear.  He yells that he’s ok, and tells the others through the radio since he seems to have held the talk button down during his tumble.  Since Bray’s holding up the ceiling, Bill is stuck downstairs for the moment.  Zeth caries Michael down the shaft very quickly and gets everybody back together.  People are amazed at Zeth’s ability to fly.

Zeth is, in turn, horrified that they are cutting into the floor.  He explains that this type of post-tensioned concrete is weakened by any holes put in after it has set.  Still, since the harm is done they finish the last bit of Mitzey’s hole and have a look around.  They salvage a few computer parts, but find nothing else in the few offices they can access.

Realizing that the rubble is insulating people from the cold and that survivors should have reasonable supplies where they are, our heroes decide that getting help is the best option.  They go up to the surface and load everything they can onto one snow cat which they have Michael start.

As they are pulling out of the hanger, they find three wolves closing on them from each side.  Michael and Bill jump out the right side as Zima steers the cat toward the ones on the left.  Machine guns pound the vehicle.  Michael’s first bolt disables one of the three on that side.  Bill tests his strength in the stone form without straining himself [in system terms, he doesn’t spend fatigue] succeding only in denting the skin.  The wolf hits him full in the chest with several bullets, but to no effect.  Michael is easily able to dodge the attack of the other standing wolf.

Bray has no need to get out of the snow cat and simply turns one of the wolves so that it can’t shoot at the snow cat.  Mitzey drills a laser through another blowing it into very small component parts.  Fortunately, she can do this through windows.  Mitzey shoots the one Bray is holding as Zeth runs over the last one.  Unfortunately, he doesn’t do this before it puts a lot of holes in the radiator.

Meanwhile, Bray tries to give a full uppercut to the wolf who just shot him.  He succeeds in slipping on the ice and landing on his back.  Michael activates her static field and tags both of the remaining wolves on that side.

A quick assessment of the snow cat shows that it isn’t going anywhere.  Bray starts floating stuff across to a new snow cat while Bill carries more.  Zeth takes a walk around the building to check for more surprises.  On the opposite side, he encounters another of the crow-bots who tries to fly away.  Zeth learns that if he’s not trying to control major winds, he can do very fine control very quickly in a somewhat more modest area.  He traps the bird and brings it down to the ice.  It blows up just like the last one.

Satisfied that there are no more immediate threats, they pile into the new snow cat, and Zeth drives them toward the plane.  They reach the plane with no incident, manage to transfer a bunch of gear.  They rig up the batteries to the plane, stuff the body of the wolf-bot in the cargo area, and pile in.  Since Bill’s been working with similar planes to get his license, they let him drive.  With the help of Zeth’s wind control, they get in the air and plot a course for Argentina.

As they are flying, Mitzey notices a few things.  First, Bray’s head is a slightly different shape and the crack in the back seems to be filled with polymer.  Second, that she can zoom in on things like a microscope, and third, that there are a whole of tiny robots mixed in with the polymer on both her and Bray.  Being squeamish, she is grossed out by this and tries not to look.

It’s over 8 hours to the airstrip where they normally fly and at least 4 until they’ll be able to raise anybody on the radio.  It looks to be a long, boring flight.

Session 1 Part 2: 4-5/08

The roof has caved in, the power is out, and the rest of the floor is cut off from the elevator. The PCs decide that the elevator is a bad idea and go for the stairs which travel the entire distance next to the elevator shaft.

So, by the light of Mitzey’s hand, they proceed to pry the door open. Looking up, they see twisted metal slag that used to be stairs. Looking down, there is more twisted slag, and rubble completely blocking the shaft. At least the shaft is mostly intact. Zeth knows that the elevator/stair shaft is a major structural fixture in the base.

Now that he’s more relaxed, Bill finds that he’s able to shift back into normal, fleshy form. He’s still extra strong, but not nearly as strong as he is as a stone guy.

Plan B: The elevator. Bill’s newfound strength is easily able to open the elevator doors. Looking down, they see the elevator stopped 20 feet below where they currently are with some rubble on top. The cable appears to have snapped as it’s piled on top of the car as well. On the plus side, there is a ladder that goes all the way up. Bill turns to stone and starts to climb down to the elevator. He seems to be bending the rungs on the ladder, so figures that it’s better to be fleshy. When he gets down there, it’s hard to see. He asks Mitzey if she can make more light. Mitzey tries to make as much light as she can. I grin.

Everybody but Mitzey is blinded by the extreme amount of light created. She made a light source brighter than anything they’ve ever seen. Brighter than the sun. And she did it in an elevator shaft.

While the others recover, Mitzey turns down the light and climbs down to the elevator. She guides Bill to push the rock off of the hatch so that she can get into the car itself. The hatch is bent and stuck, so she can’t open it. Fortunately, Bill recovers and is able to easily yank the hatch off its hinges. The elevator is empty, and it’s a long way down to the equipment level. The decision is made to go up and look for survivors.

Bray floats substantially faster than the group climbs, so he goes ahead. He opens the doors on every level and finds the way blocked by rubble. They yell and hear no responses. Every level is the same. They discuss options. Zeth knows that there is a radio in the hanger on the surface, so they decide to go up there and radio for help.

Bray realizes that he can carry one person easily and lifts Michael to the top level. It’s really cold up there, but the PCs are used to this. Feels like it’s about 15 degrees. Michael grabs one of the bright orange one-size-fits-nobody snow suits from the locker and starts to look around while Bray continues to ferry up more people. Zeth and Mitzey make it to the top while Bray lifts Bill.

Meanwhile, Michael is poking around upstairs. The plane is gone, and the hanger doors are open. This means that is should be much colder than it is. Or, more accurately, she’s now resistant to cold. The others notice similar things as they emerge, except for Zeth. He appears to be more resistant because the -40 degree temperature (they check) in the shed doesn’t seem like more than a cool summer’s day to him. Zeth lends his custom North Face gear to Mitzey and they start poking around the garage.

It quickly becomes apparent that a small bomb went off inside the radio cabinet. As an added bonus, it seems that the snow cats have been tampered with. As they are investigating, they hear a crow caw from up in the rafters. Being no fools, they all recognize that there are no crows on this continent. Mitzey can easily see that it’s a robot crow because it has glowing red eyes; everybody else just sees a black bird. It tries to fly away, but Bray grabs it with his mind. Bray tries to bring it down to the ground well away from his friends, but it spectacularly self-destructs. They make a note to stay away from the robot-crow-bombs and take stock of their options.

The snow cats have all had had the wires for the glow-plugs removed, so they are inoperable. There are a number of small stations which transmit weather and astronomical data, and Zeth figures that he can probably rig something up there. He has his board-sailing rig, but doesn’t want to go alone. Several people attempt to get Michael to try jumping the snow cats, but she’s reluctant to try. Eventually, they convince her, and the snow cat fires up. The group takes inventory to determine what they want to take with them.

The preparations are interrupted as a wolf comes into view outside the hanger doors. Since there are no wolves on this continent either, they rightly assume that it’s another robot. It opens it’s mouth, it’s jaws click into place, and a gun barrel extends from inside. The first hail of bullets sprays ice and snow around but fails to come close to anybody.

Michael grabs Mitzey in a blur and dives behind a snow cat. She does this much faster than she should be able to. It seems that she can now run at about 112 MPH. Bill turns to stone and picks up the nearest object to use as a weapon, depriving the girls of their cover. He throws the snow cat at the robot wolf, and finds that it’s exceptionally easy to throw large objects even for his extreme strength. The only running snow cat crushes the poor wolf-bot, and they both go skittering and tumbling across the ice for a hundred yards or so. The PCs don’t even bother trying to sort out the wreckage.

Now that there is someone who can run very fast, Zeth decides that the two of them should go out to the station to call for help, and the others should see about survivors. They all take short-range radios from the supplies. Zeth gets his para-boarding rig out, and they suit action to words.

Clearly, nobody ever picked horror movies for these movie nights, because we’ve now split the party. Zeth and Michael head off toward the weather station while Bill, Mitzey, and Bray look for survivors.

Session 1 Part 1: 4-5/08

So, an hour or so into the 10 hour session, we got down to the actual meat of the game. I started everybody off in the theater (I brought popcorn). I told them that they did this every Wednesday evening and rotated through the group for who got to pick the movie. I had them roll and Mitzie was the winner. They were watching the recent Pride & Prejudice. The power flickered. The backup generator kicked on, but they got the DvD startup screen. There was a distant rumble.

Zeth got up to go check on things. He knew that this was extremely rare, and wanted to make sure he wasn’t needed. The power then went out, and the battery-powered floodlights came on dimly lighting the room. Mitzey grabbed Zeth in fear. There was another distant rumble. Then there were explosions directly above them followed by the ceiling caving in.

I paused the action and told everybody to draw papers out of a box. This determined what happened to them at this moment, and therefore, their super-powers. I had the sheets color-coded and matching slips so that I could give them information on their powers as they discovered them. Each sheet had a description of what happened to them including a brief lapse of consciousness. We determined who woke up first, and moved on…

First up was Bray, who had the Recovery advantage. He had been slammed to the floor near a wall and hit very hard on the head. He woke up in a puddle of the polymer from the lab above with an I-beam crushing one of his legs. His mind was moving much faster, and he quickly put together what happened. When he tried to find out if everyone else was ok, he discovered that he couldn’t talk. His efforts to attract attention were fruitless until he actually threw something at one of them. For some reason, they couldn’t hear him pounding on things or see the light from his lighter.

Then we had Zeth. He’d been sprayed with goo, buried in “frozen core samples,” and then had the breath crushed out of him. He woke, unable to free himself, but still tried to shift the “frozen core samples” to get free or draw attention.

Next was Bill. He had been thrown through a wall and actually out into the bedrock outside. He was pinned upside down to the wall, covered in strange goo, and then hit hard by a large chunk of reinforced concrete. When he came out, he found himself to be made of marble and nearly unscathed by the impact of the large object. He also noted that the rubble he moved to free himself was much heavier than any five people should have been able to move. He noted Michael hanging from the ceiling, and went to try to help. Then Bray was finally able to get his attention. He easily lifted the I-beam off and got Bray out from under it. Bray’s leg was clearly broken.

Mitzey recovered after that. One of the falling objects had broken the floor and sent her sliding down to the subfloor. In the process, it covered her in hot goo. She went sliding and spinning across the concrete subfloor before hitting her head and passing out. When she came to, she could see everything very clearly. This soon struck her as odd, particularly in view of the only light source being her glowing hand. The hand was giving off about as much light as a flashlight, yet she could see perfectly. She could, from here forward, feel a large flow of energy just under her skin. She crawled over toward the holes in the floor to find a way up.

Last to recover was Michael. She had been sprayed with goo and catapulted upwards to be caught by electrical wires. Lucky for her, every lab has a battery backup. She was shocked and went unconscious twitching and convulsing. When she came to, she was easily able to see a place to land and dropped lightly 15 feet to the floor.

Mitzey crawled up onto the theater floor, noted Zeth’s absence and figured that he must be the one making noise under the freezer. Bill quickly freed him. Zeth found that he could see all the air currents everywhere in the room. It was kinda eerie. people then noticed that the “frozen core samples” were actually dead rats being stored cold waiting for the biology department to do autopsies. Mitzey was kind freaked by this.

As Mitzey turns to make sure the others are ok, she finds that Bray is actually floating off the ground. Apparently, he can fly. He starts cussing (mutely), and some of that is actually heard by his friends. He figures out that he can actually project his voice into the minds of others. He tries searching for minds and fails. He tries to project an image and succeeds in taking over Mitzey’s senses completely. Mitzey freaks out, and he lets it go. He then tries Telekinesis (TK) and is successful in lifting Michael off the ground. She freaks and her skin crackles with electricity. He sets her down, and she turns off the electrical field.

Zeth goes for the first aid kit in the hallway and discovers that the damage is pretty widespread. The other approaches to the elevator were cut off. Mitzey notices that she can see quite clearly that the two floors above were both blown. She seems to have no problems with detail at distance.

The gunk on Bray’s skin pulls his leg and sets the bone and then forms a splint around it. If his vocal cords worked, he’d have screamed. This makes the first aid kit unnecessary.

So, having discovered a few powers, our intrepid adventurers head for the stairs to work their way up looking for survivors.

Pre-session pow-wow.

Well, my prep paid off. It was really cool and everyone had a good time. We wound up going about 10 hours, which is longer than any of us expected.
We started by establishing how all the PC’s knew each other. Zeth had dated Mitzie’s roommate (I can never spell MItzie right). Zeth, Bray, and Bill (X’s char) met in math class. Michael (Tripper’s char, still female) was met in some other random class. They had hit it off pretty well, and had done parties at Bill’s place.

I passed out a folder with a bunch of pictures of people who worked there. PC’s were there along with their bosses and such. I had looked up a list of the top 10 sexiest men in Hollywood over 40. The crap magazines produce these days. So, we had a bunch of hot guys. I’m a better judge of hot women, so that was less challenging.

Bill worked for Professor Patricia Patrelli (picture: Ms. Dewey) with Polymers. She also taught at NMU where all of the PCs went to school. She was the source of their knowledge about the facility, and snapped up Bill as soon as he applied.

Mitzie worked for Charles Chipper (picture: Kieth Urban, blonde). Her uncle, Admiral Barak knew Charles from the Naval academy, and arranged the assignment. The admiral described Charles as “brilliant but arrogant.” This proved very true. He never let Mitzie in his lab, bragged about his top-secret status, and was generally an ass. Mitzie was reduced to fetching coffee, answering a couple of phone calls, and shopping on the internet. Despite Charles always bragging about his progress, he reported no real advancements to the pentagon. At campaign start, he’s been gone for several days as the brass called him back to account for his project.

Michael worked for Brian Billson. They formed the counseling team for the facility(she did psych in the final build). He was a very new-age kind of counselor. He encouraged her to expand her horizons, embrace her feelings, and be empowered. He was also Zeth’s pot hookup in the base.

Bray worked with Julie Jacobson for Dirk Doolittle (not sure who the pics are). They were involved in mapping the stars more accurately. With the reduced light and atmosphere near the pole, this was easier. Bray worked the night shift; between the three of them, the array was working 24 hours a day.

Zeth worked under the Facilities manager, Doyle O’Grady (played by Dennis Leary). Zeth was mostly a secretary, but gained a lot of good knowledge from Doyle who had been there since the ground was broken. Nika Hu, the housekeeper (unknown model) and Phil Pental, the handyman (Johnny Depp) reported to them.

Other figures of note are: Gina Garfield (Pic unknown), general director, Tina Thompson and Arnold Armstrong in Zoology, and Arnold’s twin brother Marvin Masters, the mechanic/driver/pilot. The twins were separated at birth and raised by different families only reuniting when they signed up for work in the same research base. There was also a brief cameo by the director of research, Simon Lawrence (pic: Stan Lee)
I then described the facility. There is a large shed/hanger on the surface of the ice. Heaters usually keep this above 0 degrees, and it’s the home of several snow cats and the Cessna. The elevator shaft descends through 100 feet of ice and then 50 feet of rock before reaching the actual research facility.
The top floor is living quarters. The second is offices. The next three are laboratories. Then there is the recreation level, including a full gym, a small theater, and such. Below that is over 10′ of rock before the facilities level. That’s where the generator and such are.

The stage is set, and this post is too long. I’ve got to make session 1 its own thing.

Dramatis Persone and Super-Musings

12 hours to game time, and I’m ready.

So, we have 5 players in this one: Paul, Mr. X, Tripper, Two Moons, and Kitsune. Clearly, the names have been changed to protect the innocent.

Paul is playing Bray, a kid who ran away from his Irish Mob family. They’re starting to catch up to him, so he toddled off to Antarctica. Hopefully, his trail will get cold. He took a Sense of Duty to his Sister (he’s drawing them away from her). He has luck when he has his rabbit’s foot on him. (lucky charms?). He just graduated with a degree in Astronomy.

X is playing [I forget the name], a tragic man whose past is overshadowing his present. His father died in a fishing accident when he was young. The widow raised him as well as she could until she died in a car accident. He fought the system and was eventually declared to be emancipated. The insurance settlements paid off the cabin outside the town, so he was able to squeak by. He worked hard to put himself through college for business. He didn’t graduate, though. In the middle of his junior year, he won the lottery. He has no idea what to do with this money (Upgraded the old hatchback to a slightly used Volvo.) He’s going to Antarctica in part to flee the charities and investments who want his money.

2M is playing a sorority girl. From Sigma Lambda Tau (SLuT). I think 2M has a low opinion of sorority girls in general. Mitzey is fleeing to Antarctica after graduation because she caught her boyfriend with her roommate when she thought he was getting ready to propose. Yes, the Legally Blonde comments have already been flying. She has a degree in Political Science with a minor in European history. She’d never admit that she’s actually smart, though. She’s just getting the skills to support her husband (who’d better be at least a senator). She’s got a lot of Daddy’s money and loves to shop. She took Compulsive Spending as badly as possible in the system, but a good advantage in Daddy’s Money to back it up.

Kitsune is playing a French Canadian Snowboarder. Zeth is an Olympic gold medalist and a regular at the X-games. He graduated with a degree in architecture. The research facility in Antarctica will look very good on his resume. Besides, he’s now totally into windboarding. It’s like sailboarding but with a snowboard instead of a surfboard. He also can find someone to buy pot from anywhere. It breaks my genre a little to have someone smoke, but it was too awesome to disallow.

Tripper is playing a chick (gasp, shock). She never plays female characters. So, she bought maximum beauty and is planning on playing it to the hilt. I don’t believe the chick has a name yet because Tripper is trying so hard to keep it a secret that she’s playing a girl. The Character was on the street at a very young age. She witnessed some kind of major crime, and was eventually convinced to testify. Afterward, she was put in the witness relocation program. The program paid for her school, and in all her spare time she helped out at shelters and charities and stuff. She just graduated with a degree in… something. The character is pretty flat, but it’ll probably get rounded out tomorrow.

I realized today just how much prep time I’ve been putting in. I’m pretty sure I’ve put in more prep time than we’re going to have game time. I find that I don’t resent this at all. First, it’s been tons of fun, and that’s the real goal. Second, I feel a strong sense of obligation toward this game since I got voted in. Finally, I’ve learned a lot about GURPS, particularly powers. I also think that part of the reason I want to do all the prep I can is because it’s such a short game. I’ll feel extra-guilty for wasting game time when there are only three sessions.

Well, wish me luck

Super-hard

Game is tomorrow.  I’m still not totally prepped.  And I haven’t had time to put up my daramatis persona.  Well, I suspect that I’ll be ready enough by the end of the day.  And probably have enough time left for a good amount of sleep.  I’m looking forward to it.  Hopefully, I’ll have time in the coming week to post the char’s and the session 1 log.

The Super-Start

Well, it’s one week to game time. My prospectus said:

————————————-

I’ll Get You Next Time!

Genre/Setting: 4-color Superheroes in modern America; fictional city TBD.

System: GURPS

The setup: The dastardly Dr. Destruction has escaped again! Can the heroes known only as <Supergroup Name> defeat him? He’s bent on taking over the entire city, or maybe even destroying it!

PC’s: An established super-group

Tone/Themes: Very comic-book. PC’s will have a unified origin story. Speech is more-than-free (speak a paragraph between each punch). Highly defined good/bad division (No X-men-style ethical quandaries).

Combat: Moderate

Options: A) Play through the Origin story. B) Less defined good/bad.

————————————-

They took the option to play through the origin story. They are all fresh out of college (presumably graduates) at New Metroplex University in New Metroplex, Maine. They are all together in a research station in Antarctica. I’ll be distributing powers in-play. Characters are in, and I’ll be posting on them shortly. Everybody is built on 150 points with very little cinematic stuff.

Game is 1st Saturday of April, May, and June. My hope is to do this one in more-or-less realtime.

Functionality

Comments now work.  I’ve also switched to a theme which won’t truncate my posts.  This way, people can read everything on my front page with no worries of spoilers.  It keeps the cuts where I put them.

Behind the Screen - Creating Cosmia

The ideas which became Cosmia were hatched many years ago. I shared many with Zyrlyn who added some of his own input. I tried to run the Champions of the South game in the poorly-developed proto-world. At that point, I already had the basic plot outline for the game, but it flopped with no real wold to back it up. I think we made it through 3 sessions before aborting that one. My ideas percolated and stewed for the intervening years, even having a short-lived unsatisfying solo campaign (at least that one finished). As the Champions of the South campaign was getting close to kickoff, I arranged a weekend with Fragile Sound to cement the ideas and draw a map. As you can see from the results, she’s a good artist; I’m not.

(Read the article)

Cosmia - Monsters & Fantasy Animals

Wooly mammoths:

Just like the ice-age critter from Earth.

Dragons:

Animal intellect, and mean. Dragons are large, lizard-like creatures with four clawed legs and large wings. They kill wooly mammoths, but cannot generally carry them without serious effort. They breathe fire and are generally unpleasant. They periodically travel to the badlands east of Tam to eat limestone. Nobody’s sure why they do this, but it’s a good idea to stay out of their way when they are doing so. Dragons are an uncommon sight, but not unheard of in the skies of Tam and northern Amiram.

Rocs:

Big birds. Really big. No, bigger than that. They kill wooly mammoths, carry them away, and eat them on the wing or when perched on a high rock ledge. They periodically travel to the sea to hunt whales. Small whales, but still they dive and come up with a whale. Rocs are uncommon, but not rare in the skies of Amiram and Leotia. Approaching a Roc while it has landed to eat its catch is an unpleasant way to commit suicide.

Dragons and Rocs:

They are natural enemies. Sometimes they see each other in the skies over Amiram. They invariably attack on sight, and fight fiercely. The rocs’ size makes up for the dragons’ fire, and the two are evenly matched. If the roc wounds the dragon, it will usually leave the looser alive on the ground considering it irrelevant. The dragon, on the other hand, will come in for the kill if it wounds the roc. Either way, this is a bad place to be as a wounded animal tends to strike at anything moving near it. Orcs consider it a great honor to kill a dragon and only slightly lesser to kill a roc, so usually one or more tribes show up to give it their best. Usually, the Orcs succeed with heavy casualties.

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