March 28, 2008
Behind the Screen – Creating Cosmia
The ideas which became Cosmia were hatched many years ago. I shared many with Zyrlyn who added some of his own input. I tried to run the Champions of the South game in the poorly-developed proto-world. At that point, I already had the basic plot outline for the game, but it flopped with no real wold to back it up. I think we made it through 3 sessions before aborting that one. My ideas percolated and stewed for the intervening years, even having a short-lived unsatisfying solo campaign (at least that one finished). As the Champions of the South campaign was getting close to kickoff, I arranged a weekend with Fragile Sound to cement the ideas and draw a map. As you can see from the results, she’s a good artist; I’m not.
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